Unironically one of the best porn games I've played. The art is actually gorgeous, and among a sea of shitty games with AI art this is like finding diamonds whilst searching for anything that isn't dirt.
Thank you devs for actually putting effort into making this game! :3
i thought this game didnt have music so i just played 1930's jazz. Then i muted it and turn volume up to 100 then i could hear the game music and went straight back to the Jazz, suits game much better.
Having played through a decent chunk of the content (except, from the look of it, the thief route) I have had a few thoughts on the currently available version here that may or may not be useful to the devs, but I was thinking them, so, mine as well share? I'm coming at this from the perspective of trying to give useful feedback, so if there seems like a bit of an accentuation on the negative, it's not because I hate the game or w/e, just that "I feel like this could be improved" seems like more useful feedback than "This sure is neat, isn't it?"
Firstly: The tone. I don't know if there's really anything to be done about this, but the tone of the intro, and the tone of the game experience... Just don't feel like they match up? The intro is, you know, atmospheric, evocative, tragic, an extended narrative piece to sell you on the sort of doom of vampirism and getting lost in your hungers, but how a spark of humanity can remain even after you have a substantial body count, etc. and it's pretty effective! But it does kinda lead into a management where a huge portion of story content is locked behind masturbating in your room until you're ready to become a whore presently? And the whore content is a lot more "horny fun times, with a touch of vampire biting" mostly? And I'm not saying that's bad, I'm just saying it's a bit of an odd juxtaposition. There might not be anything to be done about this, really, but just "a thing I noticed."
Secondly: I find it interesting how there's like, a couple chunks of character development for Vesper, and world building on the nature of the setting, and so on as part of the extended prostitution scenes, like, that's neat! However, it, presently, doesn't feel like the other two (I see three listed on the stat screen but dunno how to do the 3rd one? I assume that's a still in development thing) have any real plot at all? Even though part of the prostitute plot ties back to the place you used to write for, it doesn't seem like you can find out about that information or anything while doing that job. Maybe the idea for the story route splitting is Stripper/Thief/Prostitute, but in that case, I... Don't know about the need to have multiple job options outside of prostitution if they're just a couple of short images with a few lines of text based on your level in the job. Like, it feels weird, when compared to all the stuff the prostitute job gets, to be level 4 journalist and just have "Wow, I can definitely organize these papers better with a bit of process." Maybe these just haven't been fleshed out yet and there are plans to? But if there aren't, I'd consider planning to, you know?
Thirdly: Speaking of scenes, if they idea is that as a vampire she's at least partially supposed to be lured into sexual hungers to go with her ones for blood, and that does kinda seem to be the suggestion that you're given in the prologue (or at least a fate you're threatened could befall you), it feels like some scenes of temptation, of carnal instinct, events where you're lured into lust even if you haven't tried to raise it intentionally, would be thematic. If there's supposed to be this threat of losing one's self in a life of instinctive debauchery or something, it feels like that should be able to happen without queuing up "I'm gonna masturbate at home" 10+ times or deciding to drink a magic lust potion a bunch of times first, right? It doesn't really seem like she's ever all that tempted or compelled presently, she has to like, make the active choice, top to bottom, to be that way, creates a bit of that ludonarrative dissonance. Also it feels awkward that if you haven't been grinding your lust most events are "Look, a scene, you can't do anything, leave." Just makes it feel like the game is telling you you're playing it wrong if you're not grinding masturbation, and maybe that's the intended message? But it's not communicated super well presently.
Fourthly: Drinking. I don't currently get what the point of it is. Well, okay, based on the notes it seems like the point of it is "spying on her when she's in the bathroom", and I'm sure that's some people's thing, but having tried out the system a bit it seems like you spend a pretty significant chunk of cash for the... Pleasure? of seeing her steadily become more miserable as her reliance on alcohol gets worse. And that feels... Weird? "Please exchange significant sums of money to make your life worse" might be realistic for drug and alcohol use in real life sometimes, but it feels... Really strange in a management game. If nothing else, you might want to consider including a sanity curing effect to getting drunk, taking the edge off your ravenous blood hunger by just getting too hammered to think. This both now attaches value in the management system to the money you're spending, and explains why she might become a crash out drunk while trying to suppress her vampiric urges, even if it's bad in other ways, it's helping some to keep her from going violently insane. And also lets people who want to peep on her while she's being miserable on the toilet experience that. Win-win?
Fifedly (which is how that's spelled, for sure): I am not going to say that it is wrong for the Witch pet path to be about her brutally beating the shit out of Vesper, but I will say that it was... Not what I expected when I clicked that button. Her just beating the tar out of Vesper "because she can" feels like a really weird tonal shift, that I feel like some people might want to be advised about in advance. Also, I'm... Okay, I apologize, this is probably not useful critique, but I did find it very odd that she invokes Machiavelli despite acting opposite to his advice from The Prince. While "It is better to be feared than loved" is the bit most people remember, the actual thing being advocated for in that section is that it is best that your allies love you, and those who are not your allies fear to cross you, but if you cannot have both, it is better that all fear to cross you, but it is most important to not become hated that people might try to overcome their fear to destroy you. The witch's behavior of "I currently have all the power so I can force you to go through simulated murder before punching your lights out with my super powers" is, like, antithetical to Machiavelli's teachings, so her invocation of being an intimate of his forgotten to time seems... Really strange. I'm sure not too many people will notice this, since history has largely misremembered his message, but it is gonna seem weird to anyone more familiar with his messaging. But her being so just, maniacally nasty to Vesper does make it feel like she's being set up as a hate sink to get offed for her misdeeds if you play your cards right, which maybe isn't where you're going, but the fact that that's my impression of her potential narrative role is exactly what Machiavelli was warning about, witch lady.
Finally, a little thing: It feels like there should be some threshold of hunger where you should be unable to lose from Sanity loss. Had an odd case where I had less than 50% hunger but 100% insanity (because rats, you see), and it just... Seems strange she can go insane with hunger when not hungry? This probably doesn't really matter, but it felt really weird when it happened, so I figured I should mention.
Apologies this is so freakin' long, but with best hopes and wishes for your project.
The game is good, the food/sanity balancing is eh but you can still get a sweet spot pretty easily. But there's another problem that comes with that, just surviving alone basically takes up 80% of your time. Meaning? It is extremely hard/rng based to level up a skill and/or class to level 5. Which means you miss out on a lot of extra content, mainly because of the ingame day-timer. Since it's still WIP, I believe there should be an option in the settings to remove it now or in the actual release of the game as 80 days are simply too short to meaningfully grind your character in the ways you wish while struggling to survive at the same time. leveling up speed to 100 (reliable, useful rank) alone takes nearly 20-25 days depending on how you play, even harder since there is a "passion" mechanic (unofficial name given by me) that lowers your gains of any specific skill by a procedural margin depending on how many times you repeat it. It's not bad, don't get me wrong, but it just makes it so you have to essentially pre-game plan your runs while save scumming, leading to a not-so-enjoyable story and repetitive gameplay in my opinion.
The Good.
The game has so far amazing art and a nice, linear story telling in my opinion. Sure, some things are void, but that is expected of a WIP. The new animations add life to the character, and the daily random events also increase immersion and make replaying the game more fun. The game puts you in the shoes of a barely-surviving desperate character really well, and makes time pass by as a breeze when playing the game.
The Whatever i guess
Overall, the game is great. It's like a 5 star course meal waiting to be devoured.. Only you cannot because as I've stated, you don't nearly have enough time unless you specialize for certain things in many playthroughs. The balance needs some polishing, day timer needs to go up (if not dissapear right away this instant) and.. That's about all I got. Thanks for listening to my little rant and I hope this game doesn't become a victim of malicious payment processors. Godspeed dev
I wanted more from this game. I understand that its still growing and getting better, but it's hard for me to wrap my head around creating a grind game AND setting a time limit. Either make it a short preview for a full game release or don't put a time limit in the already story limited gameplay. Not many people want to start over completely just to see every aspect of an incomplete game. AAA gets away with this because every path is fleshed out (enough), but this one is a lot of mundane routine with no real reward. You're basically stuck chasing 1 or 2 objectives before you're kicked out of the game basically right after you develop a routine that works for you.
I can accept grinding games that keep the player engaged. That's the point. We get why it's a thing. A good game competes for your attention but if it only wastes hours of your life then and doesn't give the player some sense of flexibility then it misses the mark. It's not quite open choice and not quite a novel game. It's somewhere in between and that's not rewarding.
This is more of a critique than a complaint. I hope to come back to this game when I have either more freedom to build my character stats (time), more story, or at least unlimited time behind a reasonable pay wall. I DO believe people would part with a few bucks to actually sit down and create the character they want as they wait for updates. Please don't abandon the game, but right now you're abusing the player's time.
Take some tips from games like Summer Time Saga, FutaDomWorld, What a Legend, or Tales of Androgyny.
They're all constantly under development, they have completion paths, people are willing to pay to play the newest updates and releases even art, but most of all they don't force you to stop playing the character you spend time creating.
what'S neotare again exactly and how does it play into the story? I'm starting to like the artstyle and i somewhat remember what that is about, but also that there are two or three versions to describe the whole NTR thing.
hello. Unfortunately, I don't have the opportunity to complete the game right now, but I'd like to see what scenes have appeared and so on. Is there a way to unlock all content without going through?
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Pls make a android version🙏
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Interested in adults-only visual novels? https://adultparadise.pages.dev/
Pls gI've a Android version
got a version for mac???
Unironically one of the best porn games I've played. The art is actually gorgeous, and among a sea of shitty games with AI art this is like finding diamonds whilst searching for anything that isn't dirt.
Thank you devs for actually putting effort into making this game! :3
Can we get a mac download pls
i thought this game didnt have music so i just played 1930's jazz. Then i muted it and turn volume up to 100 then i could hear the game music and went straight back to the Jazz, suits game much better.
Is it possible to play on android?
Any futa content planned?
Having played through a decent chunk of the content (except, from the look of it, the thief route) I have had a few thoughts on the currently available version here that may or may not be useful to the devs, but I was thinking them, so, mine as well share? I'm coming at this from the perspective of trying to give useful feedback, so if there seems like a bit of an accentuation on the negative, it's not because I hate the game or w/e, just that "I feel like this could be improved" seems like more useful feedback than "This sure is neat, isn't it?"
Firstly: The tone. I don't know if there's really anything to be done about this, but the tone of the intro, and the tone of the game experience... Just don't feel like they match up? The intro is, you know, atmospheric, evocative, tragic, an extended narrative piece to sell you on the sort of doom of vampirism and getting lost in your hungers, but how a spark of humanity can remain even after you have a substantial body count, etc. and it's pretty effective! But it does kinda lead into a management where a huge portion of story content is locked behind masturbating in your room until you're ready to become a whore presently? And the whore content is a lot more "horny fun times, with a touch of vampire biting" mostly? And I'm not saying that's bad, I'm just saying it's a bit of an odd juxtaposition. There might not be anything to be done about this, really, but just "a thing I noticed."
Secondly: I find it interesting how there's like, a couple chunks of character development for Vesper, and world building on the nature of the setting, and so on as part of the extended prostitution scenes, like, that's neat! However, it, presently, doesn't feel like the other two (I see three listed on the stat screen but dunno how to do the 3rd one? I assume that's a still in development thing) have any real plot at all? Even though part of the prostitute plot ties back to the place you used to write for, it doesn't seem like you can find out about that information or anything while doing that job. Maybe the idea for the story route splitting is Stripper/Thief/Prostitute, but in that case, I... Don't know about the need to have multiple job options outside of prostitution if they're just a couple of short images with a few lines of text based on your level in the job. Like, it feels weird, when compared to all the stuff the prostitute job gets, to be level 4 journalist and just have "Wow, I can definitely organize these papers better with a bit of process." Maybe these just haven't been fleshed out yet and there are plans to? But if there aren't, I'd consider planning to, you know?
Thirdly: Speaking of scenes, if they idea is that as a vampire she's at least partially supposed to be lured into sexual hungers to go with her ones for blood, and that does kinda seem to be the suggestion that you're given in the prologue (or at least a fate you're threatened could befall you), it feels like some scenes of temptation, of carnal instinct, events where you're lured into lust even if you haven't tried to raise it intentionally, would be thematic. If there's supposed to be this threat of losing one's self in a life of instinctive debauchery or something, it feels like that should be able to happen without queuing up "I'm gonna masturbate at home" 10+ times or deciding to drink a magic lust potion a bunch of times first, right? It doesn't really seem like she's ever all that tempted or compelled presently, she has to like, make the active choice, top to bottom, to be that way, creates a bit of that ludonarrative dissonance. Also it feels awkward that if you haven't been grinding your lust most events are "Look, a scene, you can't do anything, leave." Just makes it feel like the game is telling you you're playing it wrong if you're not grinding masturbation, and maybe that's the intended message? But it's not communicated super well presently.
Fourthly: Drinking. I don't currently get what the point of it is. Well, okay, based on the notes it seems like the point of it is "spying on her when she's in the bathroom", and I'm sure that's some people's thing, but having tried out the system a bit it seems like you spend a pretty significant chunk of cash for the... Pleasure? of seeing her steadily become more miserable as her reliance on alcohol gets worse. And that feels... Weird? "Please exchange significant sums of money to make your life worse" might be realistic for drug and alcohol use in real life sometimes, but it feels... Really strange in a management game. If nothing else, you might want to consider including a sanity curing effect to getting drunk, taking the edge off your ravenous blood hunger by just getting too hammered to think. This both now attaches value in the management system to the money you're spending, and explains why she might become a crash out drunk while trying to suppress her vampiric urges, even if it's bad in other ways, it's helping some to keep her from going violently insane. And also lets people who want to peep on her while she's being miserable on the toilet experience that. Win-win?
Fifedly (which is how that's spelled, for sure): I am not going to say that it is wrong for the Witch pet path to be about her brutally beating the shit out of Vesper, but I will say that it was... Not what I expected when I clicked that button. Her just beating the tar out of Vesper "because she can" feels like a really weird tonal shift, that I feel like some people might want to be advised about in advance. Also, I'm... Okay, I apologize, this is probably not useful critique, but I did find it very odd that she invokes Machiavelli despite acting opposite to his advice from The Prince. While "It is better to be feared than loved" is the bit most people remember, the actual thing being advocated for in that section is that it is best that your allies love you, and those who are not your allies fear to cross you, but if you cannot have both, it is better that all fear to cross you, but it is most important to not become hated that people might try to overcome their fear to destroy you. The witch's behavior of "I currently have all the power so I can force you to go through simulated murder before punching your lights out with my super powers" is, like, antithetical to Machiavelli's teachings, so her invocation of being an intimate of his forgotten to time seems... Really strange. I'm sure not too many people will notice this, since history has largely misremembered his message, but it is gonna seem weird to anyone more familiar with his messaging. But her being so just, maniacally nasty to Vesper does make it feel like she's being set up as a hate sink to get offed for her misdeeds if you play your cards right, which maybe isn't where you're going, but the fact that that's my impression of her potential narrative role is exactly what Machiavelli was warning about, witch lady.
Finally, a little thing: It feels like there should be some threshold of hunger where you should be unable to lose from Sanity loss. Had an odd case where I had less than 50% hunger but 100% insanity (because rats, you see), and it just... Seems strange she can go insane with hunger when not hungry? This probably doesn't really matter, but it felt really weird when it happened, so I figured I should mention.
Apologies this is so freakin' long, but with best hopes and wishes for your project.
Show post...
Updated Version here - https://urlvanish.com/31e15c73
Hey did they remove the insanity thing
Show post...
Updated Version here - https://ulvis.net/7Zo0
Sometimes, the bartender option causes the screen to black out.
Yep, happened to me too. You can get around it by pressing multiple times the mouse scroll button to skip the scene.
Based game. Also props for being a dev couple (as far as i understand)
it says "no compatible downloads were found" on the itch app and i cant download it
you have to download it from the web browser like chrome
alriiiight thanks for the info
The Bad
The game is good, the food/sanity balancing is eh but you can still get a sweet spot pretty easily. But there's another problem that comes with that, just surviving alone basically takes up 80% of your time. Meaning? It is extremely hard/rng based to level up a skill and/or class to level 5. Which means you miss out on a lot of extra content, mainly because of the ingame day-timer. Since it's still WIP, I believe there should be an option in the settings to remove it now or in the actual release of the game as 80 days are simply too short to meaningfully grind your character in the ways you wish while struggling to survive at the same time. leveling up speed to 100 (reliable, useful rank) alone takes nearly 20-25 days depending on how you play, even harder since there is a "passion" mechanic (unofficial name given by me) that lowers your gains of any specific skill by a procedural margin depending on how many times you repeat it. It's not bad, don't get me wrong, but it just makes it so you have to essentially pre-game plan your runs while save scumming, leading to a not-so-enjoyable story and repetitive gameplay in my opinion.
The Good.
The game has so far amazing art and a nice, linear story telling in my opinion. Sure, some things are void, but that is expected of a WIP. The new animations add life to the character, and the daily random events also increase immersion and make replaying the game more fun. The game puts you in the shoes of a barely-surviving desperate character really well, and makes time pass by as a breeze when playing the game.
The Whatever i guess
Overall, the game is great. It's like a 5 star course meal waiting to be devoured.. Only you cannot because as I've stated, you don't nearly have enough time unless you specialize for certain things in many playthroughs. The balance needs some polishing, day timer needs to go up (if not dissapear right away this instant) and.. That's about all I got. Thanks for listening to my little rant and I hope this game doesn't become a victim of malicious payment processors. Godspeed dev
thewir is no pc download
really hoping for Android, been checking on the game for a while
I hope that too
i hope there will be a version for this game to Android, im waiting for it
Same
I hope that the time limit could be removed.
where to find the .rar version guys?
Wtf is the balance in this shit? Pigeons remove insanity and Squirrels give it? The insanity system is horrible!
The only small animal that gives insanity is the rat
Now, let's wait for an option to remove the time limit.
If there's that option it should be included while going for a new game.
Real
:D
I want to ask what game engines are you guys using for game?
remove the time limit, pl
i want to use the space bar for progress
I wanted more from this game. I understand that its still growing and getting better, but it's hard for me to wrap my head around creating a grind game AND setting a time limit. Either make it a short preview for a full game release or don't put a time limit in the already story limited gameplay. Not many people want to start over completely just to see every aspect of an incomplete game. AAA gets away with this because every path is fleshed out (enough), but this one is a lot of mundane routine with no real reward. You're basically stuck chasing 1 or 2 objectives before you're kicked out of the game basically right after you develop a routine that works for you.
I can accept grinding games that keep the player engaged. That's the point. We get why it's a thing. A good game competes for your attention but if it only wastes hours of your life then and doesn't give the player some sense of flexibility then it misses the mark. It's not quite open choice and not quite a novel game. It's somewhere in between and that's not rewarding.
This is more of a critique than a complaint. I hope to come back to this game when I have either more freedom to build my character stats (time), more story, or at least unlimited time behind a reasonable pay wall. I DO believe people would part with a few bucks to actually sit down and create the character they want as they wait for updates. Please don't abandon the game, but right now you're abusing the player's time.
Take some tips from games like Summer Time Saga, FutaDomWorld, What a Legend, or Tales of Androgyny.
They're all constantly under development, they have completion paths, people are willing to pay to play the newest updates and releases even art, but most of all they don't force you to stop playing the character you spend time creating.
Chinese?
will it someday be available for macbook?
what'S neotare again exactly and how does it play into the story? I'm starting to like the artstyle and i somewhat remember what that is about, but also that there are two or three versions to describe the whole NTR thing.
hello. Unfortunately, I don't have the opportunity to complete the game right now, but I'd like to see what scenes have appeared and so on. Is there a way to unlock all content without going through?
woah woah calm your horses MGTOW
I hope you add mac download! looks great.